Bandages you seriously seriously need.īring some Blood for infected as you ordinarily would. You don't need torches for light but there are stress healing curios all through it. It's free and you can dump it if you don't need it. Then just completely fill your inventory with everything. One way to do this and be cheap about it is trigger the "Bumper Crop" event with the Warrens mission that gives you that (gather three grain sacks). If you can, do it in one go, but if it's your first time and you're not spoiling with maps, you're probably going to take more than one go.ĭo not pack light. You really want lots of heal, stress heal and bleed here. Some recommend the dream team of VES-JES-FLA-HEL, focusing on their bleed skills. It's not that it's impossible to get through in one go, so much as the map is confusing and unless you spoil, you're likely to run out of resources figuring it out by trial and error. Just be careful not to leave yourself where you'd be broke and unable to fund another expedition if you abandon, which you probably will. Finish one thing before starting on the next. It's easy to get yourself in trouble if you are in too much of a rush. You may have some difficulty using healing abilities in this battle. But Flag is good here and Ves is fine.Īny advice? Also wondering if the Baron has a gimmick I should prepare for in any specific (non-spoiler) ways. There are a few natural spots where it may make a lot of sense to stop.įWIW, I recently ran most of the CC areas using Arb/PD/HWM/Hel, if I recall correctly. No point in pressing on and putting your team at risk. I would try to do as much as you can, but be ready to abort if you start getting in trouble (i.e. A reliable healer like the Vestal seems like a good choice as well. Is it best to pack light and do the dungeon in chunks? What kind of team is best to bring in? I've definitely been looking at the Flagellent as being a good choice, what with his heavy bleed, healing, and stress tanking abilities. I'm mostly curious about team composition and provisioning for the dungeon. Scouting does help a lot here as it will still reveal hallway battles, traps, secret rooms, and let you see a bit farther and know if areas are worth checking out. If you want to go first before the mosquitos, you need characters with speed in the 12+ range, which may be difficult to get. You don't necessarily need a full-time stress healer (there's lots of curios that remove stress), but it helps. Plan for a team that has a lot of endurance. Luckily my A team is too high-level for me to even be able to risk them. I've gotten pretty far in the game and have only lost two (low-level) heroes thus far. Just wondering if there are any tidbits of advice to make this dungeon more manageable. Note that characters with the craving for alcohol quirk may trigger this involuntarily, which is quite tragic, so remove this quirk if possible on people you want to bring in. There are several (probably at least 4) in the dungeon. If you break it with a shovel, you will get a camp. ![]() Keep an eye out for a curio that is a box of wine bottles. One very helpful thing for this dungeon and future DD quests: Note that you need an extra invitation every time you want to return, though you probably have several. You also can leave right before the boss and switch parties if you want. very, very long, so you don't need to plan on winning on your first attempt. All I know is that the dungeon is very long and full of nasty enemies, but that you can apparently leave the dungeon and come back where you left off later? Looking to kill the Baron to progress through the Courtyard. Originally posted by Yahtzee_Yuri:Afternoon,
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